An Automatic 3D Texturing Framework

نویسنده

  • Rupert Paget
چکیده

In this paper we address the need to automatically texture 3D objects. The currently accepted approach is to submit the 3D object to a sophisticated 3D modelling package. Then with a lot of user know-how, correctly cut and parameterise the mesh so as to minimise the overall distortion. In the presented framework, this is completely automated, even the texture discontinuities across the mesh seams are virtually eliminated. The framework also supports multiple textures over the mesh, plus overlays and bump mapping. We even revisit pixelwise texture synthesis, and show its superiority over conventional patch-based methods. Thereby, included in the framework is a texture synthesiser, not only for creating 2D texture, but also 3D volumetric texture for the purpose of filling the 3D object.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Realistic Façade Texturing of Digital Building Models

The market related to 3D geospatial information is drastically increasing especially in the current internet or mobile environments. Many famous companies, such as Google and Microsoft, are already providing lots of 3D geospatial information in such environments. One of the interesting 3D geospatial information is 3D building information. However, most of the 3D building models produced by such...

متن کامل

The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Archives Internationales De Photogrammétrie, De Télédétection Et De Sciences De L’information Spatiale Internationales Archiv Für Photogrammetrie, Fernerkundung Und Raumbezogene Informationswissenschaften

This paper discusses the making of three-dimensional geospatial data infrastructure (3D GDI) for Malaysia. The main component of the initiative is 3D city models with CityGML as the standard for data modelling, transfer and exchange. Various aspects of 3D city modelling especially on the construction of the models and texturing of facades via dynamic pulse function are described. The generated ...

متن کامل

Omnidirectional texturing based on robust 3D registration through Euclidean reconstruction from two spherical images

We propose a semi-automatic omnidirectional texturing method that maps a spherical image onto a dense 3D model obtained by a range sensor. For accurate texturing, accurate estimation of the extrinsic parameters is inevitable. In order to estimate these parameters, we propose a robust 3D registration-based method between a dense range data set and a sparse spherical image stereo data set. For me...

متن کامل

Large-Scale Texturing of 3D Reconstructions

3D reconstruction pipelines using structure-from-motion and multi-view stereo techniques are today able to reconstruct impressive, large-scale geometry models from images but do not yield textured results. Current texture creation methods are unable to handle the complexity and scale of these models. We therefore present the first comprehensive texturing framework for large-scale, real-world 3D...

متن کامل

An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3d Models

Texture mapping is a common method for combining surface geometry with image data, with the resulting photorealistic 3D models being suitable not only for visualization purposes but also for interpretation and spatial measurement, in many application fields, such as cultural heritage and the earth sciences. When acquiring images for creation of photorealistic models, it is usual to collect more...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005